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Fully Sparse 3D Object Detection

Neural Information Processing Systems

As the perception range of LiDAR increases, LiDAR-based 3D object detection becomes a dominant task in the long-range perception task of autonomous driving. The mainstream 3D object detectors usually build dense feature maps in the network backbone and prediction head. However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting. To enable efficient long-range LiDAR-based object detection, we build a fully sparse 3D object detector (FSD). The computational and spatial cost of FSD is roughly linear to the number of points and independent of the perception range.


Another BRIXEL in the Wall: Towards Cheaper Dense Features

Lappe, Alexander, Giese, Martin A.

arXiv.org Artificial Intelligence

Vision foundation models achieve strong performance on both global and locally dense downstream tasks. Pretrained on large images, the recent DINOv3 model family is able to produce very fine-grained dense feature maps, enabling state-of-the-art performance. However, computing these feature maps requires the input image to be available at very high resolution, as well as large amounts of compute due to the squared complexity of the transformer architecture. T o address these issues, we propose BRIXEL, a simple knowledge distillation approach that has the student learn to reproduce its own feature maps at higher resolution. Despite its simplicity, BRIXEL outperforms the baseline DINOv3 models by large margins on downstream tasks when the resolution is kept fixed. Moreover, it is able to produce feature maps that are very similar to those of the teacher at a fraction of the computational cost.


Fully Sparse 3D Object Detection Lue Fan 1,2,3,4 Feng Wang 5 Naiyan Wang

Neural Information Processing Systems

However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting.


Fully Sparse 3D Object Detection

Neural Information Processing Systems

As the perception range of LiDAR increases, LiDAR-based 3D object detection becomes a dominant task in the long-range perception task of autonomous driving. The mainstream 3D object detectors usually build dense feature maps in the network backbone and prediction head. However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting. To enable efficient long-range LiDAR-based object detection, we build a fully sparse 3D object detector (FSD). The computational and spatial cost of FSD is roughly linear to the number of points and independent of the perception range.


Fully Sparse 3D Object Detection Lue Fan 1,2,3,4 Feng Wang 5 Naiyan Wang

Neural Information Processing Systems

As the perception range of LiDAR increases, LiDAR-based 3D object detection becomes a dominant task in the long-range perception task of autonomous driving. The mainstream 3D object detectors usually build dense feature maps in the network backbone and prediction head. However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting. To enable efficient long-range LiDAR-based object detection, we build a fully sparse 3D object detector (FSD). The computational and spatial cost of FSD is roughly linear to the number of points and independent of the perception range. FSD is built upon the general sparse voxel encoder and a novel sparse instance recognition (SIR) module.


Fully Sparse 3D Object Detection

Fan, Lue, Wang, Feng, Wang, Naiyan, Zhang, Zhaoxiang

arXiv.org Artificial Intelligence

As the perception range of LiDAR increases, LiDAR-based 3D object detection becomes a dominant task in the long-range perception task of autonomous driving. The mainstream 3D object detectors usually build dense feature maps in the network backbone and prediction head. However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting. To enable efficient long-range LiDAR-based object detection, we build a fully sparse 3D object detector (FSD). The computational and spatial cost of FSD is roughly linear to the number of points and independent of the perception range. FSD is built upon the general sparse voxel encoder and a novel sparse instance recognition (SIR) module. SIR first groups the points into instances and then applies instance-wise feature extraction and prediction. In this way, SIR resolves the issue of center feature missing, which hinders the design of the fully sparse architecture for all center-based or anchor-based detectors. Moreover, SIR avoids the time-consuming neighbor queries in previous point-based methods by grouping points into instances. We conduct extensive experiments on the large-scale Waymo Open Dataset to reveal the working mechanism of FSD, and state-of-the-art performance is reported. To demonstrate the superiority of FSD in long-range detection, we also conduct experiments on Argoverse 2 Dataset, which has a much larger perception range ($200m$) than Waymo Open Dataset ($75m$). On such a large perception range, FSD achieves state-of-the-art performance and is 2.4$\times$ faster than the dense counterpart. Codes will be released at https://github.com/TuSimple/SST.